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        <h3>cocos2d-x学习笔记</h3>
        <li><a href="http://4137613.blog.51cto.com/4127613/751149" target="_blank">01：VS开发环境搭建</a><span></span></li>
        <li><a href="http://4137613.blog.51cto.com/4127613/753251" target="_blank">02：引擎特性</a><span></span></li>
        <li><a href="http://4137613.blog.51cto.com/4127613/754729" target="_blank">03：绘制基本图元</a><span></span></li>
    </div>
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        <h3>Cocos2D-X游戏开发</h3>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7261774" target="_blank">cocos2d-x action动作整理集合</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7261808" target="_blank">cocos2d-x 运动中的加速度效果</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6933352" target="_blank">cocos2d-x 使用action实现各种动画效果</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6926676" target="_blank">cocos2d-x 游戏开发新手细节问题</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6957565" target="_blank">cocos2d-x 根据png序列图创建animation</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6963228" target="_blank">cocos2d-x touch事件</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7614912" target="_blank">Box2D基本类型说明</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6937049" target="_blank">cocos2d-x 使用box2d实现物理弹跳效果</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6916106" target="_blank">Cocos2d-x Box2D debugDraw</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6912631" target="_blank">GBK转UTF-8</a><span>coco2d-x中编码问题</span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6912612" target="_blank">cocos2d-x中保存用户游戏数据CCUserDefault</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7640971" target="_blank">cocos2d-x 完美适配iphone、ipad（包括retina模式）</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7658207" target="_blank">cocos2d-x 使用UIWebView加载网页</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7693077" target="_blank">cocos2d-x-2.0 ListView使用</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7699939" target="_blank">UIImageView异步加载网络图片</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7439917" target="_blank">cocos2d-x 添加本地通知UILocalNotification</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7777010" target="_blank">cocos2d-x 2.0 动画的创建（利用swf创建动画）</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7777738" target="_blank">cocos2d-x与ios内存管理分析(在游戏中减少内存压力) </a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7016363" target="_blank">cocos2d-x 获取摄像头</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7030384" target="_blank">cocos2d-x 调用CMMotionManager,获取三轴陀螺仪数据</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/8072851" target="_blank">cocos2d-x 2.0.3 设置高清模式注意事项（已移除-hd方式）</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/8018244" target="_blank">cocos2d-x 2.0.2 创建动画的方式（根据png/swf）</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/8061884" target="_blank">cocos2d-x 2.x CCScale9Sprite 使用</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/7614905" target="_blank">cocos2d-x 使用CCLabelAtlas自定义字体</a><span></span></li>
        <li><a href="http://cn.cocos2d-x.org/bbs/forum.php?mod=viewthread&tid=3527" target="_blank">使用cocos2d-x渲染简单的3D对象和MD2模型</a><span></span></li>
        <li><a href="http://blog.csdn.net/yanghuiliu/article/details/6912519" target="_blank">模拟摇杆操作</a><span></span></li>
    </div>
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        <h3>Create project</h3>
        <li><a href="http://www.cnblogs.com/lhming/archive/2012/06/27/2566467.html" target="_blank">Cocos2d-x学习之创建Android工程和编译</a><span>日月之明</span></li>
        <li><a href="http://blog.csdn.net/column/details/cocos2d-x.html" target="_blank">CSDN博客>>cocos2d-x游戏开发</a></li>
        <li><a href="http://developer.android.com/index.html" target="_blank">Android Developers</a></li>
        <li><a href="http://cn.cocos2d-x.org/" target="_blank">Cocos2d-x 中文资源</a></li>
        <li><a href="http://blog.csdn.net/berdy/article/details/7866653" target="_blank">玩转cocos2d-x（一）创建、生成、运行HelloWorld </a></li>
        <li><a href="http://www.cnblogs.com/dekins/archive/2012/08/24/2653496.html" target="_blank">cocos2d-x学习之旅(五):1.5 使用eclipse编译cocos2d-x示例项目,创建cocos2d-x android项目并部署到真机</a></li>
        <li><a href="http://www.cnblogs.com/klobohyz/archive/2012/08/01/2617794.html" target="_blank">I、Cocos2d-x学习之windows 7 android环境搭建</a></li>
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